April 2009

  • 10 Most Controversial Games

    4 Comments: Join In!

    Controversy is no stranger to games and usually publishers are happy to stir up a bit of public horror because it generates lots of free publicity. It also generally has the opposite effect than that intended by the moral crusaders, rather than discourage sales it gets people interested and drives them higher. In this article we’ll look at the most controversial games ever developed.

    Six Days in Fallujah
    Konami were recently persuaded to ditch their forthcoming game Six Days in Fallujah after public pressure. Developer Atomic Games had been working on the shooter since 2005 but it generated anger amongst military veterans and the general public, particularly when it came to light that they consulted insurgents who had fought against US troops. After a whirlwind of angry emails, phone calls and letters Konami decided the game was more trouble than it’s worth and washed their hands of it. Read more

  • Hall of Classics: Puzzle Game Edition

    Be the First to Comment!

    The appeal of puzzle games fascinates me. They are by far the most abstract kind of video games and yet they are some of the most addicting. Whole downturns in corporate productivity can be linked to the release of Tetris and I can't put an exact number on how many kids I knew in college whose GPA's suffered thanks to Snood. In an industry that increasingly relies on shiny graphics and cinematic gameplay, it's amazing that there's still a small fortune to be had in games consisting of some variation on making simple geometric shapes disappear from a two-dimensional field.

    For a solid decade there are two puzzle games I keep going back to time and again. They're both great for just sitting back with a cold drink and a favorite album, but they're also astonishing in their ingenuity. There are a lot of story-based games I love, but if I had to choose my desert island games, these two would be high on the list.

    Dr. Read more

  • Top 6 Favourite FPS Game Intros

    Be the First to Comment!

    Games need a good hook to get your interest and starting out with a gripping opening is a good way to instantly immerse you. There have been some great shooters over the years and the first-person perspective makes it easier to pull you straight into the action and make you feel a part of it. Here are some of my favourite FPS openings.

    Medal of Honor Frontline IntroMedal of Honor Frontline
    This was seriously memorable carnage and while the graphics may not have been up to the standard of Saving Private Ryan it did a good job of pitching you into the Normandy beach landings. As soon as you hit Omaha Beach your boat was destroyed and everyone around you was mown down mercilessly. You had to try and work your way up the beach under heavy fire and it was tough to avoid being killed over and over in the attempt. Read more

  • "Demigod" Ships Water Under Pirate Assault

    Be the First to Comment!

    The headlines practically write themselves: <a href="http://arstechnica.com/gaming/news/2009/04/demigod-hit-by-massive-piracy-review-scores-take-beating.ars">pirated copies of Stardocks' new game Demigod overwhelmed legitimate copies, crashing the Demigod servers on its premiere weekend</a>.  Their servers saw 100,000 more users connect than expected, but only 18,000 of those users were legitimate.

    Stardock is one of the game industry's most lenient companies when it comes to DRM.  For their newest game, Demigod, they decided to avoid needlessly restrictive (and ultimately futile) DRM schemes, and allow players access to multiplayer mode only with the use of a license key, which was printed on the CD of licensed copies.

    This is all well and good, but <a href="http://forums.demigodthegame.com/347467">as a (remarkably open and honest) post by Stardock's CEO Brad Wardell points out</a>, it wasn't the cause of the problem.  The Demigod servers were overwhelmed by simple HTTP request.  Every time a copy of the game is booted up, it asks the Demigod servers, "Hey, do you have any updates for me?"  This occurs whether or not the game has the license key installed Read more

  • Total War: The Ultimate Strategy Series

    Be the First to Comment!

    Total WarBack in the year 2000 a British game developer called The Creative Assembly revolutionised the real time strategy genre with Shogun: Total War. I’m not generally given to hyperbole but a revolution is the only way to describe it. This new brand of real time battle on huge varied terrain maps with massive opposing armies was a breath of fresh air. A genre which was stagnating with endless Command and Conquer knock offs had found an entirely new direction and the game-play was captivating.

    Shogun: Total War was set in feudal Japan and there was a turn based portion to the game which saw players moving their armies on a board game interface to try and unite the Japan of the Sengoku period. It was inspired by genuine history and attempted to combine a realistic tactical approach to battle with fun immersive game-play. The turn based portion of the game was very basic but the battles were breathtaking. Read more

  • Hall of Classics: Gothic

    Be the First to Comment!

    The history of video games is littered with great but flawed projects. Perhaps no time embodied this fact more than the recent turn of the century. Between 1998 and 2003, new technology and a lot of good ideas got lost in hardware limitations and bad engineering decisions. The finest example of this exciting but troubled time is an action RPG called Gothic.

    Developed over a ridiculously long period of time by a German company called Piranha Bytes, Gothic sought to completely reinvent role playing games as we know them. To that effect, it pretty much did. Aside from a few glaring technical issues, the game is one of the most immersive, impressive products in the industry. Players take one of those typical nameless heroes on a series of quests in a gigantic, fully-explorable world. Read more

  • Wanted: Weapons of Fate Review

    Be the First to Comment!

    Weapons of Fate coverWanted came out in 2008 and featured plenty of slick gun action as James McAvoy became a professional assassin and learned to bend bullets in the air in an impossible manner. Game tie-ins now seem inevitable and so Wanted: Weapons of Fate on the PS3, Xbox 360 and PC was to be expected. It is a third-person shooter with plenty of gun play and a focus on using cover and bending bullets.

    Movie tie-ins are always pretty bad, they tend to get rushed out the door to coincide with the film release and good games development is something you just can’t rush. They have obviously taken a bit more time over this title than they do with some but the short development cycle is still painfully obvious. For a start the game is only around five hours long in total and there is only a single player mode, no multiplayer option.

    It looks attractive with some decent animation, modelling, visual effects and environments but there is nothing that really blows you away. Read more

  • Hall of Classics: New Horizons

    Be the First to Comment!

    Perhaps the greatest miscalculation of the video games industry has been its unwillingness to completely embrace new demographics. For example, the business existed for more than twenty years before developers seriously considered trying to appeal to any potential female players. Even then, the best they could do is drop a woman into a Goldeneye clone as the protagonist. The fact is, for those who aren't interested in blowing stuff up or kicking the crap out of some person or some thing, video games don't have much to offer. Yet some of the most well-received, innovative games in history have been the ones to eschew these concepts. Read more