The headlines practically write themselves: <a href="http://arstechnica.com/gaming/news/2009/04/demigod-hit-by-massive-piracy-review-scores-take-beating.ars">pirated copies of Stardocks' new game Demigod overwhelmed legitimate copies, crashing the Demigod servers on its premiere weekend</a>. Their servers saw 100,000 more users connect than expected, but only 18,000 of those users were legitimate.
Stardock is one of the game industry's most lenient companies when it comes to DRM. For their newest game, Demigod, they decided to avoid needlessly restrictive (and ultimately futile) DRM schemes, and allow players access to multiplayer mode only with the use of a license key, which was printed on the CD of licensed copies.
This is all well and good, but <a href="http://forums.demigodthegame.com/347467">as a (remarkably open and honest) post by Stardock's CEO Brad Wardell points out</a>, it wasn't the cause of the problem. The Demigod servers were overwhelmed by simple HTTP request. Every time a copy of the game is booted up, it asks the Demigod servers, "Hey, do you have any updates for me?" This occurs whether or not the game has the license key installed Read more