star wars

Three Great Tutorial Levels

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When video games got so complex that it became unreasonable to ask players to just dive right into the main experience, designers started to put together quick, low-stakes introductory levels to school newcomers on the controls and basic mechanics of the game. Some tutorial levels are fun, but most end up being boring, frustrating or even entirely unnecessary. Many who picked up a copy of Driver for the Sony Playstation, for example, never got to play the actual game because of the unreasonably difficult and utterly mandatory tutorial garage. It's also rare to find a first-person shooter war game that doesn't start in an abridged bootcamp scenario. Good tutorials are hard to come by, but they can end up transcending their purely functional roles to become an essential part of a game.

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Hall of Classics: Jedi Academy

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It's always nice to see a strong, ambitious game series develop to its full potential. Sequels are always tricky business, so when each successive game in a franchise improves upon the last while adding new content it's encouraging. Few series have evolved so interesting or so well as the Jedi Knight games.

Produced by Lucasarts and Activision, Jedi Academy is the most recent game in the series, coming out in 2003. On its own, JA is a fun, engrossing action game that does a good job of mixing up missions and level designs so it's not just one long slog of hack-and-slash. But in the context of where it came from, the game is even more satisfying. Read more

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