
When video games got so complex that it became unreasonable to ask players to just dive right into the main experience, designers started to put together quick, low-stakes introductory levels to school newcomers on the controls and basic mechanics of the game. Some tutorial levels are fun, but most end up being boring, frustrating or even entirely unnecessary. Many who picked up a copy of Driver for the Sony Playstation, for example, never got to play the actual game because of the unreasonably difficult and utterly mandatory tutorial garage. It's also rare to find a first-person shooter war game that doesn't start in an abridged bootcamp scenario. Good tutorials are hard to come by, but they can end up transcending their purely functional roles to become an essential part of a game.
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