video games

Three Great Tutorial Levels

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When video games got so complex that it became unreasonable to ask players to just dive right into the main experience, designers started to put together quick, low-stakes introductory levels to school newcomers on the controls and basic mechanics of the game. Some tutorial levels are fun, but most end up being boring, frustrating or even entirely unnecessary. Many who picked up a copy of Driver for the Sony Playstation, for example, never got to play the actual game because of the unreasonably difficult and utterly mandatory tutorial garage. It's also rare to find a first-person shooter war game that doesn't start in an abridged bootcamp scenario. Good tutorials are hard to come by, but they can end up transcending their purely functional roles to become an essential part of a game.

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Sid Meier's Civilization as an Educational Tool

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Those who deny the educational potential of video games have obviously never played Oregon Trail. Several generations of bored elementary schoolers learned to love that buffalo-hunting, wagon-axle-breaking and dysentery-suffering simulator because it represented a break from the doldrums of a normal history lesson, but they also came away with an impressively visceral understanding of the westward expansion of America. Oregon Trail teaches players that life in a wagon train was a struggle against disease, resource scarcity and the great unknown. Though it's just a video game and can't be expected to portray the experience with complete accuracy, it does a lot better job than one might expect. I doubt any modern schools have computers than can even run Oregon Trail (unless some cheeky admin installed DOSbox), but maybe there's a different game that can be used for history class. I would suggest Sid Meier's one-of-a-kind Civilization series.

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Every Day The Same Dream- Flash Game Social Commentary

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Ever since the advent Internet-based gaming it has been possible to create a game in which business is not only not the chief concern, but isn't a concern at all. Most non-commercial games are labors of love by designers who make games because they enjoy it, others are trying to beef up their resumes for their dream jobs in the mainstream wing of the industry. A few aim for that ever-elusive achievement of the game as art. Central to art is the concept of social commentary. One of the strongest voices in socially conscious gaming today is Molleindustria, an Italian studio of online interactive agitators.

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Three Great Action Game Stories

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Video games, for better or for worse, tend not to have the strongest narratives. Even role playing games, which are ostensibly more about their stories than anything else, more often than not lean too heavily on cliche or just plain incomprehensible twists. This goes double for action games, given that they're designed to excite more than to promote thought or compel emotion. So, when an action title manages to carry a truly good story, it really stands out among the throng of games with brainless heroism and predictable story arcs. Here are three excellent games with equally excellent stories.

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Browser Game Roundup: Best of December 2009

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Because of the productivity-deficient holiday season, December isn't usually a very prolific month for new browser games. This year was no exception, but a few good offerings found their way onto the usual sites anyway. Some were very clever, some were quick electronic toys, others were just nice additions to a full genre. Let's look at one from each category.

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Browser Game Roundup: Best of November

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The best part of the browser game as a medium is that it has become such a fertile platform for new concepts. Even if they're just little variations on long-standing ideas, the quirks that make some modern games stand out among the countless others released at the same time can be very refreshing. The most impressive games from November 2009 can best be described as clever first and foremost. They aren't enduring like some games and I doubt I'll go back to them for my own leisure entertainment, but they were great for their time.

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The Guild: Season 3 On Its Way

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The web series is quickly becoming a viable entertainment medium. Like Youtube with a comparatively high budget, these scrappy independent shows connect with an entire generation who prefer quick shots over longer, more traditional styles. Undoubtedly one of the most successful web series ever created is The Guild, Felicia Day's on-the-pulse sitcom about a group of socially maladjusted World of Warcraft addicts. The Guild is set to premiere its third season on August 25th.

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Three Great Non-Violent Video Games

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An overwhelming majority of video games have something to do with making some kind of adversary shuffle loose this mortal coil. While I personally have no moral objection to computerized depictions of violence, I'll admit that shootin' dudes and making things 'splode real good gets a little tiring after a while. That's why non-violent video games exist. Unfortunately, non-violent games tend to be less than action-packed. Most of them are sports titles, abstract puzzle games or building simulators. The following are three peaceful games that don't give up excitement in exchange for a low body count.

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wii Swine Flu

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A new video game inspired by the Swine Flu pandemic has hit the internet! http://www.thegreatflu.com Where you, too, can play at controlling the flu pandemic of your choice, from spreading worldwide and causing unforseen death and devastation, like it is in real life. This game has been created by Dutch researchers to raise awareness and can only be played online, free. While the World Health Organization (WHO) denies intimate knowledge of the game, it does tell us that to date there have been 1,462 deaths and 178,000 cases of swine flu since April.  Read more

Hall of Classics: Flashback

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These days, the video game industry is fairly narrow. A few big companies dominate the scene, if only because they can pump millions of dollars into the development of what have become professional-level games. The visual design budget alone of any one of these games surpasses the money available for everything in a small studio, so it's practically impossible to compete. It's gotten to the point that ambitious startups are almost automatically dubbed "alternative" or "independent", labels previously applied to film and music that had too small an audience to be considered commercial. Read more

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