Video Games

Hall of Classics: Puzzle Game Edition

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The appeal of puzzle games fascinates me. They are by far the most abstract kind of video games and yet they are some of the most addicting. Whole downturns in corporate productivity can be linked to the release of Tetris and I can't put an exact number on how many kids I knew in college whose GPA's suffered thanks to Snood. In an industry that increasingly relies on shiny graphics and cinematic gameplay, it's amazing that there's still a small fortune to be had in games consisting of some variation on making simple geometric shapes disappear from a two-dimensional field.

For a solid decade there are two puzzle games I keep going back to time and again. They're both great for just sitting back with a cold drink and a favorite album, but they're also astonishing in their ingenuity. There are a lot of story-based games I love, but if I had to choose my desert island games, these two would be high on the list.

Dr. Read more

Hall of Classics: New Horizons

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Perhaps the greatest miscalculation of the video games industry has been its unwillingness to completely embrace new demographics. For example, the business existed for more than twenty years before developers seriously considered trying to appeal to any potential female players. Even then, the best they could do is drop a woman into a Goldeneye clone as the protagonist. The fact is, for those who aren't interested in blowing stuff up or kicking the crap out of some person or some thing, video games don't have much to offer. Yet some of the most well-received, innovative games in history have been the ones to eschew these concepts. Read more

Hall of Classics: One

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Sometimes I wonder whether or not ambition is a good quality for game developers to have. While it's apparent that innovation keeps the gaming industry from going stale, there's a big difference between actually being innovative and just really wanting to be innovative. In the worst cases a developer can start to sound like a blowhard, promising things that will never actually come to fruition. Take Peter Molineux, founder of Lionhead Studios and perennial promiser of the sky. He began as one of the true pioneers of video game design with imaginative titles like Populus and Magic Carpet. But by the time his much-maligned god-game Black & White came out, no one actually expected his games to be everything he'd cracked them up to be.

Molineux isn't alone in talking up games that don't deliver. The nature of video game design lends itself to overreaching. Read more

Hall of Classics: Tales of Phantasia

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I don't really enjoy MMORPGs. I've played and observed a lot of the big ones and even a few small freeware creations that don't have much of an audience outside of Korea. Still, I find their sudden ubiquity to be fascinating. Even if I don't get a kick out of them myself, I have a sort of academic love affair with MMOs because the path of their evolution is like a museum of gaming innovations. I enjoy deconstructing this recently pervasive machine to see where it got all of its parts. That's why it's kind of a shame that today's entry in Hall of Classics always seems to find itself low down on every list of top RPGs.

Tales of Phantasia is something of a labor of love that went through the usual grinding-by-gears of any delicate project put through the corporate system. Read more

Hall of Classics: Gauntlet

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The advent of high speed Internet has breathed new life into many genres of video game. The first-person shooter has become something of an electronic sport and role playing games have blossomed into Massively Multiplayer Online experiences.

But what are MMO's if not the next step in the logical progression of the classic dungeon crawler genre? Teams of fantasy warriors slashing through an endless stream of monsters to get treasure and just for the fun of it... that's a premise that's practically as old as video games themselves. Early Atari romps like 1975's Adventure proved there was a lot of potential in the genre, while more vivid later efforts like The Legend of Zelda in 1987 cemented dungeon crawlers for long-term viability.

But before Nintendo gave Link his first maddening romp through the Water Temple, Atari produced an arcade game that would inspire some of the most popular titles in history. 1985's Gauntlet was revolutionary in a lot of ways. One of the most prominent was its Texas Instruments voice-producing sound chip. Read more

Hall of Classics: Worms

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The 1990's were golden years for PC gaming. A lot innovative ideas sprung up to compete with the economically and often times graphically superior console market that was thriving thanks to some stiff back-and-forth between companies like Nintendo, Sega, and Sony. The PC was the home of scrappy independent games, much like the Internet is today. With simple but immersive systems, games designed by relatively small groups of highly motivated individuals kept the computer gaming business alive until processors caught up with consoles to churn out mega-hits and breathe new life into the platform with MMORPG's.

One of these scrappy indie outfits was Team17. They were the very epitome of the idea. In the mid-80's they were known as 17-Bit Software, a subsidiary of a retail chain called Microbyte. They produced public domain games for the Amiga. By the time the original Worms was ready for release in late 1995, the gaming industry was in the midst of exploding thanks to advances in PC hardware and the successful launch of 32-bit console systems. Read more

Hall of Classics: Leisure Suit Larry

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As video games have gotten more mainstream, the ever-increasing demographic of players has caused the industry to operate much like Hollywood. The games that sell today are shiny, action-packed and at best decidedly middle-brow. Because of this, that old PC mainstay, the adventure game, has gone the way of the dinosaur. Back in the 1980's and early 90's, the most impressive games had low pixel count graphics and a text parser at the bottom of the screen. They were excellent for their storylines and the sheer cleverness of their unique gameplay. There was no such thing as a predictable adventure game.

Before graphics came into play, the text parser was all that distinguished a game from a short story. Companies like Sierra Games dominated the fledgling industry. Because computers were expensive and rare enough to not exactly qualify as kid-accessible toys in the early 80's, Sierra created a few adults-only games. Read more

Star Wars: The Old Republic and The Lightsaber Principle

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After a spectacularly failed attempt at bringing the Star Wars universe to MMO gaming with Galaxies, Lucasarts is trying again. This time they've teamed up with legendary RPG maker Bioware for Star Wars: The Old Republic. In fact, employing Bioware is pretty much the only thing Lucasarts could have done to sell the idea of this game. Far and away the best Star Wars games to come out in the past decade have been the two in the Knights of the Old Republic series produced by Bioware.

In The Old Republic players will have the ability to fight (as seems to be the case with all MMO's these days) for the ostensibly good guys or the typically bad guys. Whether players go for Jedi or Sith, the press for the game has all promised deep, involved storylines and a large, vibrant universe. Read more

Little Big Planet Review

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Little Big Planet Box UKLittle Big Planet is a fantastically cute game for the Playstation 3 which is suitable for the whole family. Released towards the end of 2008 it is a puzzle game featuring platform game-play and allows for a huge amount of user-generated content.

Players control on screen avatars known as Sackboys or Sackgirls and they can run around, jump, hang onto objects to swing and fly and also drag or push objects in order to navigate their way through the diverse levels. Starting off in your own personal pod you can play through a story mode which features fifty pre-built levels ranging from small mini-games to large involved environments.

Visually speaking the game is absolutely gorgeous and the Sackpeople are super cute with terrific animations and loads of personality. The imaginative backdrops are extremely creative and the graphics are fantastic with objects crafted from various materials each with their own unique physics properties. Read more

Hall of Classics: Actraiser

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It's strange to think that console gaming has been going on for over 30 years. Video Gaming is a fast-moving industry with a fickle audience. Yesterday's stunning breakthrough is today's badly-aged bargain cart, as well as tomorrow's nostalgia trip. In Game Head's new feature, Hall of Classics, we'll be looking at games that went through all three stages. What made them great for their time, why were they replaced, why are they memorable now?

The first entry in HoC is Enix's 1990 platformer/God-game, Actraiser. If there's one thing that made the Super Nintendo Entertainment System an excellent console, it was the role playing games. SNES's main competition, the Sega Genesis, never really caught up in that category. There were so many RPG's on the Super Nintendo that it became the foundation of many of the genre's modern-day cliches. Amid the mass of formulaic adventures with predictable characters and uninspired mechanics, a few really innovative titles came out. Actraiser was one of them. Read more

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