Of course, many a game has introduced environmental manipulation into its play since Half Life 2, but it was Valve that got the ball rolling on the gravity front. Now, it looks as though Namco Bandai will be entering the physics-muckery ring with their new title, Inversion.
This month Batman: Arkham City, the much anticipated sequel to Batman: Arkham Asylum, is hitting shelves and Steam accounts. Few games have ever made quite a splash like AA and it's easy to see why. It has incredibly atmosphere, professional voice acting and some of the best overall game mechanics ever devised. Ever since I picked up my copy, I've been in awe of the combat system. In fact, I've yet to see a better expression and application of combat mechanics in another game. Beating up bad guys in Arham Asylum is one-button simple but perfecting it takes practice, so it amounts to much more than just button-mashing. It's elegant, gorgeous to look at and endlessly fun, such that it makes the prospect of an increase in difficulty seem like a reward for smart play. With Arkham City on the horizon, I got to thinking of some other mechanics from gaming history that are equally impressive.
But the story and the voice acting were pretty meh on the whole. It's a game that entertains shallowly, to be sure. But it seems to have sold enough to warrant a sequel. A new video from the developers elucidates some of the newer combat features we have to look forward to in the second Prototype.